我正在尝试让AI代理站在实际目标旁的一个固定位置上。
我被要求分享代码。这是一个最终状态机的脚本,我是在网上找到的。
这是用C#编写的整个状态代码:
public class GoToSpecificPoint : IShopperState{private readonly StatePatternShopper shopper;private readonly float distanceFromShelfModifier = 1.5f;private int nextWayPoint;private bool enRoute = false;private bool waitingForPlayer = false;private float initialPlayerDistanceFromShelf = 1f;private Transform playerTransform;private Vector3 targetLocation;private bool inPlayerSpace = false;private bool alreadyPicked = false;public GoToSpecificPoint(StatePatternShopper statePatternShopper){ shopper = statePatternShopper;}public void UpdateState(){ if (PlayerStillAtShelf()) { enRoute = false; waitingForPlayer = true; } else if (waitingForPlayer && !PlayerStillAtShelf()) { waitingForPlayer = false; ToReachPointState(); } }private bool PlayerStillAtShelf(){ float dist; if ((dist = Vector3.Distance(targetLocation, playerTransform.position)) > (initialPlayerDistanceFromShelf * distanceFromShelfModifier)) { return false; } return true;}public void SpecificPoint(Vector3 target, Transform player){ alreadyPicked = false; enRoute = true; playerTransform = player; target = new Vector3(player.position.x, 0, player.position.z - 1); targetLocation = target; initialPlayerDistanceFromShelf = Vector3.Distance(targetLocation, playerTransform.position); shopper.meshRendererFlag.material.color = Color.red; shopper.navMeshAgent.destination = targetLocation; shopper.navMeshAgent.Resume(); shopper.animator.SetBool("Walk", true);}
}
我希望“目标”真的靠近玩家,这样AI就能站在玩家旁的一个固定位置上。
编辑:场景是一个超市,目标是一个用户。用户正在接近货架,AI正在接近用户。所以我需要他们站在一条线上。
回答:
我从你的代码中可以看出,你在计算目标位置,但在下一行你没有将这个目标赋值给targetLocation。你做了以下操作:
target = new Vector3 (player.position.x, 0, player.position.z - 1);target = targetLocation; // 你覆盖了上面计算的目标
将这行改为:
targetLocation = target;
因为下面你是在赋值targetLocation。在这里:
shopper.navMeshAgent.destination = targetLocation;